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Course Outline

Introduction

  • What is Autodesk 3ds Max and why use it?
  • Comparison of 3ds Max with other 3D software options.
  • Overview of 3ds Max features and architecture.
  • Setting up the Development Environment.

Getting Started

  • Creating and saving a new project.
  • Exploring the user interface and navigation.
  • Customizing the user interface and preferences.
  • Utilizing help resources and documentation.

3D Modeling

  • Understanding 3D modeling concepts and terminology.
  • Creating and editing 3D objects.
  • Modifying and manipulating 3D objects.
  • Refining and optimizing 3D objects.

3D Texturing and Shading

  • Understanding 3D texturing and shading concepts and terminology.
  • Applying colors, textures, and effects to 3D objects.
  • Creating and managing materials and maps.
  • Unwrapping and editing UVs.

3D Lighting and Cameras

  • Understanding 3D lighting and camera concepts and terminology.
  • Setting up the scene with lights and cameras.
  • Controlling and modifying light and camera properties and effects.
  • Adding background, fog, atmosphere, etc.

3D Animation

  • Understanding 3D animation concepts and terminology.
  • Animating 3D objects and creating keyframes, curves, and trajectories.
  • Editing and refining the animation.
  • Adding secondary animation and dynamics.

3D Rendering

  • Understanding 3D rendering concepts and terminology.
  • Rendering the scene and exporting the image or video.
  • Adjusting the render quality and performance.
  • Adding post-processing effects.

Summary and Next Steps

Requirements

  • Fundamental knowledge of computer graphics and 3D modeling concepts.
  • Familiarity with the Windows operating system and file management.

Audience

  • Graphic designers.
  • Artists.
 14 Hours

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