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Course Outline

Introduction to Design Patterns

  • Definition of a design pattern
  • Core elements of a pattern
  • Advantages and disadvantages of using patterns

GoF Design Patterns

Creative Patterns

  • Builder
  • Factory (Abstract Factory, Factory Method)
  • Prototype
  • Singleton

Structural Patterns

  • Delegator
  • Interface
  • Facade
  • Composite
  • Immutable
  • Adapter
  • Decorator
  • Proxy

Behavioral Patterns

  • Command
  • Template method
  • Observer
  • Chain of responsibility (including Intercepting Filter)
  • Observer (second variation)
  • Strategy

Enterprise Application Architecture Patterns for the Web

  • MVC - Model View Controller
  • HMVC, MVP
  • Inversion of Control
  • Dependency Injection Container
  • Active Record
  • The concept of entities and Repositories
  • System decomposition
  • Examples of component-based Symfony 2 and Zend Framework 2

Requirements

  • Fundamental understanding of PHP
  • Familiarity with object-oriented programming concepts

Audience

  • PHP developers
  • Software engineers seeking to enhance code structure and reusability
  • Technical leads aiming to adopt proven design solutions
 14 Hours

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