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Course Outline
The Core Concepts of Augmented Reality
- Exploring AR: key concepts, historical context, and diverse applications
- The mechanics of AR: sensor data, camera inputs, and computer vision basics
- A comprehensive look at ARCore’s capabilities and compatible device ecosystem
Establishing the Development Environment
- Initializing the ARCore SDK for both Android Studio and Unity projects
- Incorporating necessary libraries, build tools, and project dependencies
- Adjusting project configurations and setting up device debugging protocols
ARCore Modules and API Utilization
- Mastering motion tracking and environmental awareness features
- Leveraging plane detection, light estimation, and depth APIs
- Enabling shared AR experiences through Cloud Anchors
- Integrating 3D models, textures, and materials within AR scenes
Hands-On Project Construction
- Designing and building an AR-based commercial simulation application
- Developing interactive interfaces and product visualization capabilities
- Enabling basic user interactions such as touch, rotation, and scaling
Integration and Release Strategies
- Conducting tests on compatible Android devices to ensure stability
- Preparing app exports and packaging for distribution via the Play Store or internal channels
- Applying best practices for performance optimization, UX design, and data handling
- Compiling thorough documentation and project assets for final presentations
Capstone Project
- Creating an AR prototype focused on commercial educational solutions
- Demonstrating and evaluating the technical functionality of the build
- Assessing pedagogical value and discussing practical implementation strategies
Recap and Future Directions
Requirements
- Foundational knowledge of Android development or Unity workflows
- Familiarity with 3D graphics principles and mobile app ecosystems
- A strong interest in educational technology and interactive digital media
Target Audience
- Academic staff and instructors involved in technology and innovation curricula
- Developers and content creators exploring AR application potential
- Educators seeking to integrate immersive tools into academic and commercial settings
21 Hours