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Course Outline

The Core Concepts of Augmented Reality

  • Exploring AR: key concepts, historical context, and diverse applications
  • The mechanics of AR: sensor data, camera inputs, and computer vision basics
  • A comprehensive look at ARCore’s capabilities and compatible device ecosystem

Establishing the Development Environment

  • Initializing the ARCore SDK for both Android Studio and Unity projects
  • Incorporating necessary libraries, build tools, and project dependencies
  • Adjusting project configurations and setting up device debugging protocols

ARCore Modules and API Utilization

  • Mastering motion tracking and environmental awareness features
  • Leveraging plane detection, light estimation, and depth APIs
  • Enabling shared AR experiences through Cloud Anchors
  • Integrating 3D models, textures, and materials within AR scenes

Hands-On Project Construction

  • Designing and building an AR-based commercial simulation application
  • Developing interactive interfaces and product visualization capabilities
  • Enabling basic user interactions such as touch, rotation, and scaling

Integration and Release Strategies

  • Conducting tests on compatible Android devices to ensure stability
  • Preparing app exports and packaging for distribution via the Play Store or internal channels
  • Applying best practices for performance optimization, UX design, and data handling
  • Compiling thorough documentation and project assets for final presentations

Capstone Project

  • Creating an AR prototype focused on commercial educational solutions
  • Demonstrating and evaluating the technical functionality of the build
  • Assessing pedagogical value and discussing practical implementation strategies

Recap and Future Directions

Requirements

  • Foundational knowledge of Android development or Unity workflows
  • Familiarity with 3D graphics principles and mobile app ecosystems
  • A strong interest in educational technology and interactive digital media

Target Audience

  • Academic staff and instructors involved in technology and innovation curricula
  • Developers and content creators exploring AR application potential
  • Educators seeking to integrate immersive tools into academic and commercial settings
 21 Hours

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