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Course Outline
Foundations of Augmented Reality
- Understanding AR: key concepts, history, and real-world applications
- How AR operates: sensors, camera input, and computer vision fundamentals
- Overview of ARCore capabilities and compatible devices
Setting Up the Development Environment
- Installing the ARCore SDK for Android Studio and Unity
- Installing necessary libraries, build tools, and dependencies
- Configuring project settings and device debugging
ARCore Components and APIs
- Understanding motion tracking and environmental awareness
- Utilizing plane detection, light estimation, and depth APIs
- Implementing Cloud Anchors for shared experiences
- Working with 3D models, textures, and materials in AR
Practical Project Development
- Designing and developing a commercial simulation app based on AR
- Creating interactive interfaces and product visualization features
- Implementing basic user interactions (touch, rotation, scaling)
Integration and Deployment
- Testing AR applications on compatible Android devices
- App export, packaging, and distribution via the Play Store or internal channels
- Best practices for performance, user experience, and data management
- Preparing documentation and project assets for presentation
Final Project
- Design and development of an AR prototype for commercial education
- Demonstration and evaluation of technical functionality
- Pedagogical evaluation and discussion of practical applications
Summary and Next Steps
Requirements
- Fundamental knowledge of Android development or the Unity interface
- Familiarity with 3D graphics concepts and mobile application development
- A strong interest in educational technology and interactive digital media
Target Audience
- Faculty members and instructors within technology and innovation programs
- Developers and content creators interested in AR applications
- Educators exploring immersive tools for academic and commercial settings
21 Hours