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 Duration 21 hours

Course Outline

Augmented Reality Fundamentals

  • Exploring AR: key concepts, historical context, and diverse applications
  • The mechanics of AR: sensors, camera input, and computer vision basics
  • Overview of ARCore’s capabilities and list of supported devices

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and project dependencies
  • Tuning project settings and establishing device debugging workflows

ARCore Components and API Usage

  • Gaining insight into motion tracking and environmental awareness
  • Applying plane detection, light estimation, and the depth API
  • Implementing Cloud Anchors to enable shared AR experiences
  • Working with 3D models, textures, and materials within AR contexts

Hands-On Project Development

  • Designing and building an AR-based commercial simulation application
  • Creating interactive interfaces and features for product visualization
  • Implementing essential user interactions such as touch, rotation, and scaling

Integration and Deployment Strategies

  • Testing AR applications on compatible Android hardware
  • Exporting, packaging, and distributing apps via the Play Store or internal channels
  • Adopting best practices for performance, user experience, and data management
  • Preparing comprehensive documentation and project assets for presentation

Final Capstone Project

  • Designing and developing an AR prototype targeted at commercial education
  • Demonstrating and evaluating the project’s technical functionality
  • Conducting a pedagogical review and discussing practical applications

Requirements

  • Foundational knowledge of Android development or the Unity interface
  • Working familiarity with 3D graphics concepts and mobile application development
  • A keen interest in educational technology and interactive digital media

Target Audience

  • Faculty members and instructors teaching in technology and innovation programs
  • Developers and content creators exploring AR application potential
  • Educators seeking to implement immersive tools in academic and commercial settings

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