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Course Outline

Introduction to Lua

  • Historical background
  • Lua's objectives, key features, and limitations
  • Accessing Lua documentation and tutorials
  • Installing the Lua interpreter
  • Configuring and utilizing LuaRocks

Basic syntax and semantics

  • Identifiers
  • Single-line and block comments
  • Global variables and strict mode enforcement
  • Local variables
  • Standalone programs and command-line arguments
  • Compilation units, chunks, expressions, and semicolons

Data types and data structures

  • Primitive types: nil, boolean, number, string
  • Object types: function, userdata, thread, table
  • Distinguishing between references/objects and primitive values
  • The critical role of tables in Lua

Introduction to tables and their versatility

  • Tables as associative arrays
  • Tables as numeric arrays and sequences

Basic control structures

  • If, then, elseif, else, and end statements
  • While loops
  • Repeat-until loops
  • Simple for loops

Error handling

  • Distinguishing return values from exceptions
  • Converting return values into exceptions
  • Converting exceptions into return values
  • Understanding error levels

Example programs

  • Polynomial evaluation
  • Breadth-first search algorithms
  • Additional practice exercises

More about functions

  • Named arguments
  • Object-oriented method calls
  • Closures
  • Currying
  • Tail calls
  • Multiple assignment and return statements
  • Variable arguments (Varargs)

Iterators and co-routines

  • The generic for loop
  • Stateless versus stateful iterators
  • Key differences between iterators and co-routines

Metatables and metamethods

  • Implementing sets as an example
  • The __tostring metamethod
  • Arithmetic metamethods
  • The __index and __newindex metamethods
  • The __len metamethod

Modules and packages

  • Using modules
  • Creating modules
  • Organizing modules into packages

Advanced tables

  • Implementing queues and stacks with tables
  • Representing graphs using tables
  • Utilizing tables for matrices
  • Implementing linked lists with tables
  • Using tables for string buffers

Metatables through examples

  • Creating proxies
  • Implementing read-only objects
  • Memoization techniques
  • Dynamic programming with memoization
  • The Fibonacci sequence example

Environments

  • The relationship between global variables and environments
  • Understanding free variables
  • The _ENV table and the _G table

More about modules

  • Different strategies for creating modules
  • Modules that alter behavior
  • Module initialization and arguments
  • Leveraging environments for secure modules

Advanced iterators and co-routines

  • Producer, consumer, and filter patterns
  • Wrapping co-routines to create iterators
  • Implementing stateless iterators for linked lists

Contributing to the Ecosystem

  • Uploading packages to MoonRocks

Functional paradigm in Lua

  • The map function
  • The reduce (fold) function

Object-oriented Programming

  • Various approaches to OOP
  • Methods for implementing inheritance
  • Practical examples

A walkthrough of the Lua Standard Libraries

Compilation

  • Compilation processes
  • Evaluation techniques
  • Relationship with the environment
  • Binary chunks

Garbage collection

  • Weak tables
  • Finalizers and the __gc metamethod

Lua bytecode and virtual machine

  • Generating bytecode from source code
  • Reading and analyzing bytecode
  • A quick tour of the Lua VM source code

C modules

  • Invoking C from Lua
  • Search paths and loading C modules

Calling Lua from C

  • The stack mechanism
  • Error handling procedures
  • Continuations

Handling Lua values and types from C

  • Arrays
  • Strings
  • Userdata
  • Metatables
  • Object-oriented calls
  • Light userdata

Memory management

  • Allocators
  • GC API

Threads in Lua

  • Co-routines versus threads
  • True multi-threading and Lua states

Requirements

Participants should have familiarity with at least one other programming language. Prior programming experience is required. While not mandatory, experience with other scripting languages will facilitate a smoother learning curve.

 21 Hours

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