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Course Outline
Introduction
Preparing the Browser for Rendering WebGL Content
Overview of the Graphics Creation Process
Creating a 2D Static Object
Adding Color to the Object
Rotating the Object
Making the Object 3D
Understanding Points, Vectors, and Meshes
Transforming the Object
Adding Directional and Ambient Lighting
Adding Transparency, Texture, and Reflection
Introducing Additional Objects
Simulating Camera Movements
Programming Vertex and Pixel Shaders
Animating the Object
Interacting with the Object via Mouse
Summary and Conclusion
Requirements
- Experience with JavaScript programming
- Familiarity with vectors and matrices is beneficial but not mandatory
- Knowledge of linear algebra (matrix and vector multiplication, addition)
- Knowledge of trigonometry (cosine and sine functions, etc.)
21 Hours