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Course Outline

Getting Started with SimLab Composer Ultimate

  • Navigating the interface and workspace
  • Project configuration and navigation techniques
  • Core principles of 3D scene organization

Modeling and Scene Construction

  • Generating and importing 3D assets
  • Managing geometry and object hierarchies
  • Building complex environments

Texturing and Materials

  • Applying and customizing materials
  • Utilizing textures and surface properties
  • Introduction to lighting and visual realism

Exporting SimLab Composer for VR

  • Preparing models for virtual reality deployment
  • Optimizing assets for real-time rendering performance
  • Exporting final VR projects from SimLab

Introduction to Meta Quest 3

  • Unboxing and initial configuration
  • Setting up accounts and system preferences
  • Understanding navigation, interaction, and key features

Integrating SimLab Composer with Meta Quest 3

  • Establishing an effective workflow for VR deployment
  • Transferring SimLab VR projects to Meta Quest 3
  • Testing and refining immersive user experiences

Practical VR Application

  • Hands-on practice with Meta Quest 3 using SimLab assets
  • Interactive collaboration and presentation scenarios
  • Troubleshooting common technical issues

Summary and Future Steps

Requirements

  • Familiarity with core 3D design principles
  • Experience using general computer graphics software
  • Basic knowledge of VR concepts is beneficial but not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel supporting VR initiatives
 21 Hours

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