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Course Outline
Getting Started with SimLab Composer Ultimate
- Navigating the interface and workspace
- Project configuration and navigation techniques
- Core principles of 3D scene organization
Modeling and Scene Construction
- Generating and importing 3D assets
- Managing geometry and object hierarchies
- Building complex environments
Texturing and Materials
- Applying and customizing materials
- Utilizing textures and surface properties
- Introduction to lighting and visual realism
Exporting SimLab Composer for VR
- Preparing models for virtual reality deployment
- Optimizing assets for real-time rendering performance
- Exporting final VR projects from SimLab
Introduction to Meta Quest 3
- Unboxing and initial configuration
- Setting up accounts and system preferences
- Understanding navigation, interaction, and key features
Integrating SimLab Composer with Meta Quest 3
- Establishing an effective workflow for VR deployment
- Transferring SimLab VR projects to Meta Quest 3
- Testing and refining immersive user experiences
Practical VR Application
- Hands-on practice with Meta Quest 3 using SimLab assets
- Interactive collaboration and presentation scenarios
- Troubleshooting common technical issues
Summary and Future Steps
Requirements
- Familiarity with core 3D design principles
- Experience using general computer graphics software
- Basic knowledge of VR concepts is beneficial but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel supporting VR initiatives
21 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like