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Course Outline

1. GUIDING PRINCIPLES

Explore the core principles of user-centered design.

Introduce ISO 9241 as a critical standard in the field of usability.

Clarify the distinctions between usability and user experience.

Confidently identify user needs and goals.

2. USER RESEARCH

Identify the essential components of the user context.

Develop techniques for interviewing target audiences.

Distinguish between observation and interpretation.

Collect and analyze high-quality user data.

Develop research techniques and methods.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users of your product or system.

Create product personas and interpret their needs.

Clarify Hick’s Law, which explains the relationship between the number of user interface choices and cognitive load.

Define and manage the elements of user stories.

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction.

Use behavioral data to identify effective and ineffective design ideas.

Select between design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Create a structured experience from disorganized information.

Develop an appropriate flow between a person and a product or service.

Organize, structure, and label content, functions, and features.

Contrast the implementation model, mental model, and conceptual model.

6. INTERACTION DESIGN

Confidently describe different user interface design patterns.

Select the correct interactive control in a user interface design.

Easily define the concept of progressive disclosure.

State the difference between interaction design and information architecture.

Define the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design.

Identify good and poor page layouts.

Select the correct interactive control in a user interface design.

Enhance research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Choose between different types of prototyping, such as paper and electronic.

Describe the differences between prototypes and sketches.

Identify multiple design solutions before deciding on a specific design.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jacob Nielsen’s usability heuristics and other usability principles.

State the different kinds of usability evaluation.

Record data from usability evaluations.

Evaluate the usability of systems by applying usability heuristics.

Requirements

No specific prerequisites are required to enroll in this course.

 28 Hours

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