Course Outline
1. GUIDING PRINCIPLES
Examine the core tenets of user-centred design.
Understand ISO9241 as a critical standard within the usability domain.
Differentiate clearly between usability and user experience.
Accurately identify user needs and objectives.
2. USER RESEARCH
Define the essential components of use.
Develop strategies for interviewing target audiences.
Distinguish between observation and interpretation.
Collect and analyze high-quality user data.
Refine research techniques and methodologies.
3. ILLUSTRATING THE CONTEXT OF USE
Identify the likely users of your product or system.
Develop product personas and interpret their requirements.
Explain Hick’s Law and its relationship between interface choices and cognitive load.
Manage and articulate the components of user stories.
4. MEASURING USABILITY
Define usability through the lenses of effectiveness, efficiency, and satisfaction.
Leverage behavioural data to distinguish between effective and ineffective design concepts.
Utilize A/B testing to select between design alternatives.
Articulate the benefits of iterative design.
5. INFORMATION ARCHITECTURE
Transform unstructured information into a coherent user experience.
Establish a seamless flow between users and products or services.
Organize and label content, functions, and features effectively.
Differentiate between implementation models, mental models, and conceptual models.
6. INTERACTION DESIGN
Articulate various user interface design patterns with confidence.
Select appropriate interactive controls for user interfaces.
Define the concept of progressive disclosure clearly.
Distinguish interaction design from information architecture.
Emphasize the role of consistency in user interface design.
7. VISUAL DESIGN
Design user interfaces that leverage universal principles of visual design.
Critically evaluate page layouts to identify strengths and weaknesses.
Select suitable interactive controls within user interface designs.
Enhance research insights through the application of eye-tracking methodologies.
8. INTERFACE PROTOTYPING
Select from various prototyping methods, such as paper or digital formats.
Differentiate between prototypes and sketches.
Explore multiple design solutions before finalizing a specific approach.
Practically create paper prototypes.
9. USABILITY EVALUATION
Recall Jacob Nielsen’s Usability Heuristics and additional usability principles.
Identify the various types of usability evaluations.
Document data generated from usability assessments.
Assess system usability by applying established heuristics.
Requirements
No specific prerequisites are required for participation in this course.
Testimonials (7)
Bearing in mind what to take into consideration when I design process flows, to ensure the UX will benefit or become easy to implement.
Lineo Nchaba - Revenue Services Lesotho
Course - User Experience (UX) Design
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!