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Course Outline

Introduction to Design Patterns

  • Definition and significance of design patterns.
  • Rationale for using design patterns.
  • Gang of Four (GoF) and pattern classification.
  • Core design principles (SOLID, DRY, KISS, YAGNI).

Creational Design Patterns

  • Factory Method
  • Abstract Factory
  • Singleton
  • Builder
  • Prototype

Structural Design Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioral Design Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor

Applying Design Patterns in Real-World Applications

  • Utilization of design patterns in enterprise applications.
  • Refactoring legacy code using design patterns.
  • Combining multiple patterns for robust solutions.
  • Best practices and common pitfalls.

Summary and Next Steps

Requirements

  • Proficiency in Java programming.
  • Understanding of Object-Oriented Programming (OOP) concepts.
  • Fundamental knowledge of software architecture principles.

Audience

  • Java developers aiming to strengthen their design capabilities.
  • Software architects focused on building scalable applications.
  • Technical leads dedicated to improving code maintainability and efficiency.
 21 Hours

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