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Course Outline

  • Overview of immersive technology and current market trends.
  • Definition of augmented and virtual reality, and their potential to transform daily activities and workflows.
  • Introduction to the tools and various SDKs available for developing AR and VR interactions.
  • Examination of a Unity-based AR demo application focused on enhancing print media with images, text, and videos.
  • Discussion on extending these applications across different sectors and their broader potential.
  • Review of a VR demo application, analyzing how VR alters narrative structures and emotional resonance.
  • Introduction to hardware devices suitable for creating these experiences, such as Google Cardboard, HoloLens, HTC Vive, Oculus Rift, and Gear VR.
  • Conclusion and resource recommendations for further exploration of this technology.

Requirements

  • Fundamental IT knowledge

Audience

  • For creative entrepreneurs: This serves as an ideal entry point to the latest trends in products and technologies within the emerging augmented and virtual reality market.
  • For journalists, media/content producers, and educators: You will learn techniques for augmenting print materials with audio, visuals, and video content.
  • For web designers and app developers: You will acquire a set of technological tools and components that can be incorporated into your professional service offerings.
 7 Hours

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