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Course Outline
- Overview of immersive technology and current market trends.
- Definition of augmented and virtual reality, and their potential to transform daily activities and workflows.
- Introduction to the tools and various SDKs available for developing AR and VR interactions.
- Examination of a Unity-based AR demo application focused on enhancing print media with images, text, and videos.
- Discussion on extending these applications across different sectors and their broader potential.
- Review of a VR demo application, analyzing how VR alters narrative structures and emotional resonance.
- Introduction to hardware devices suitable for creating these experiences, such as Google Cardboard, HoloLens, HTC Vive, Oculus Rift, and Gear VR.
- Conclusion and resource recommendations for further exploration of this technology.
Requirements
- Fundamental IT knowledge
Audience
- For creative entrepreneurs: This serves as an ideal entry point to the latest trends in products and technologies within the emerging augmented and virtual reality market.
- For journalists, media/content producers, and educators: You will learn techniques for augmenting print materials with audio, visuals, and video content.
- For web designers and app developers: You will acquire a set of technological tools and components that can be incorporated into your professional service offerings.
7 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like