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Course Outline

Day 1

  • Establishing a VR development workspace
  • Configuring a VR demonstration area
  • Key considerations regarding various headsets and their significant impact on experience design
  • Analyzing controller characteristics and their influence on design choices
  • Installing VR development software
  • VR 'Hello World': Creating the basic floor plane
  • Core principles of interaction design
  • Overview of the VR development workflow

Day 2

  • Exploring the Unity workspace
  • Exercise: Building an experience entirely from the Unity Editor
  • Building standalone Unity applications
  • Behavior programming in Unity
  • Exercise: Creating a simple solar system (scripting and geometry)

Day 3

  • Importing 3D models into Unity
  • Fundamentals of rendering* (lighting, textures, shaders)
    • * Advanced rendering techniques are not covered in this training
  • Utilizing the Unity Asset Store
  • Event-driven programming in Unity
  • Handling VR controller input
  • Exercise: Manipulating planets (user interaction in VR)

Day 4

  • Movement mechanics in VR: Technical and design aspects (teleportation, translation, dashing)
  • Exercise: Implementing a teleport feature
  • Exercise: Switching between 3D models
  • Exercise: Placing points of interest
  • Exercise: Navigating between points of interest

Day 5 (Optional)

  • Exercise: Exploring a furniture catalog
  • Exercise: Positioning furniture
  • Exercise: Adjusting interior lighting
  • Exercise: Simulating different times of day

Day 6 (Optional)

  • Designing and prototyping multi-user experiences

Requirements

  • Requirements:
    • VR headsets and VR-compatible workstations (Windows OS), along with sufficient floor space for each user to comfortably test applications.
 28 Hours

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