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Course Outline
Introduction to Design Thinking
- Overview of the Design Thinking methodology
- Key stages: Empathize, Define, Ideate, Prototype, and Test
- Understanding relevance to administrative and operational challenges
Basics of Gamification
- Introduction to gamification and its underlying principles
- Key distinctions between gamification and game design
- Exploring tools and techniques for applying gamification to problem-solving
Empathy and Defining the Problem
- Identifying stakeholder needs and pain points
- Using gamified exercises to gather insights
- Formulating clear and actionable problem statements
Idea Generation and Gamification
- Brainstorming techniques for innovative solutions
- Using gamification to stimulate creativity
- Collaborative ideation through team challenges
Prototyping and Testing
- Developing low-fidelity prototypes for workplace challenges
- Gamified testing scenarios to evaluate solutions
- Iterative refinement based on feedback
Implementation Strategies
- Planning and executing solutions in real-world contexts
- Overcoming resistance to change through engagement
- Measuring the impact of implemented solutions
Gamification Showcase
- Presenting solutions through gamified storytelling
- Peer feedback and collaborative improvement
- Best practices for sustaining a gamified approach
Summary and Next Steps
Requirements
- Basic understanding of workplace challenges and scenarios
- Willingness to engage with collaborative problem-solving methods
Audience
- Administrative personnel
- Operational staff
- Team leaders and managers
14 Hours
Testimonials (1)
Monika's energy and huge knowledge, useful tools, adjusting the speed of training to the group