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Course Outline

Introduction to Design Thinking

  • Overview of the Design Thinking methodology
  • Key stages: Empathize, Define, Ideate, Prototype, and Test
  • Understanding relevance to administrative and operational challenges

Basics of Gamification

  • Introduction to gamification and its underlying principles
  • Key distinctions between gamification and game design
  • Exploring tools and techniques for applying gamification to problem-solving

Empathy and Defining the Problem

  • Identifying stakeholder needs and pain points
  • Using gamified exercises to gather insights
  • Formulating clear and actionable problem statements

Idea Generation and Gamification

  • Brainstorming techniques for innovative solutions
  • Using gamification to stimulate creativity
  • Collaborative ideation through team challenges

Prototyping and Testing

  • Developing low-fidelity prototypes for workplace challenges
  • Gamified testing scenarios to evaluate solutions
  • Iterative refinement based on feedback

Implementation Strategies

  • Planning and executing solutions in real-world contexts
  • Overcoming resistance to change through engagement
  • Measuring the impact of implemented solutions

Gamification Showcase

  • Presenting solutions through gamified storytelling
  • Peer feedback and collaborative improvement
  • Best practices for sustaining a gamified approach

Summary and Next Steps

Requirements

  • Basic understanding of workplace challenges and scenarios
  • Willingness to engage with collaborative problem-solving methods

Audience

  • Administrative personnel
  • Operational staff
  • Team leaders and managers
 14 Hours

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